Ballet Pixelle™ will premiere its twelvth original ballet, “Archidance”, Sunday June 26 at 5pm and Wednesday June 29 at 3pm 2011.


In Ballet Pixelle’s continuing exploration of the similarities, differences, and interactions of digital, virtual, and physical movement and dance, we have simplifed movement into its basic architecture.  And brought digital, virtual, and physical dance together in one ballet.

How is dance constructed?  What is its architecture?  Form, color, shape?  Moving steps, turns, jumps?  High, slow, and medium height movements?  Sharp, flowing, dropping movement?  Let’s look at the present, past, and future of dance and see how one influences the other.

First, we look at these influences and notation of a current ballet.

Then we see key figures in the construction of dance through the ages, including physical dancers mixed with our virtual dancers.

Finally, working with spheres, cubes, and triangles, we can see animated dancers — who are not real people at all — and then our virtual dancers who are real people all over the world — Canada, England, Estonia, Japan, Portugal, Spain, and all time zones of the United States and Hawai`i, dancing together in the future of the art.  What are the similarities?  What are the differences?

Join us for an evening of mind-bending thought and an homage to dance.  Leave the theatre wondering…   Discussions following all performances.

Performances take place on Sundays at 5:00pm and Wednesdays at 3pm at the Ballet Pixelle Theater.

Come early because seats fill quickly.

Ballet Pixelle™ is the first performing ballet company in the virtual global community Second Life.  Says the Company’s founder, Inarra Saarinen, “As artistic director of the Company since its inception, I have enormous pride in Ballet Pixelle™.  Our goal is to investigate and explore the interaction and intersection of physical and virtual dance.  We are excited to celebrate the future of dance.  We are dancing into the digital future!”

Members of Ballet Pixelle™ come together from all over the world, Japan, Europe, and North America.  Animations are created by Inarra Saarinen and put into dance phrases.  There are no artifical synchronizing devices and the dancers truly perform dancing with each other and the music.  Each performance is truly live and unique, and takes advantage of the characteristics of Second Life to extend the art of the ballet in new directions.